To create a scene gizmo, do the following: Attach it to selectable Game Object and choose axes you want to lock. The Assets/Battlehub/RTEditor/Runtime/RTCommon/ LockAxes component prevents the modification of certain transformations with the position, rotation or scale handles. The colors and scale of the rect tool can be adjusted using Runtime Handles Component.
Arrow Length - lenght of the arrow (default 0,2).Arrow Radius - radius of the arrow (default 0,075).Length - lenght of the line (default: 1).Radius - thickness of the line (default: 0,01).Position Handle Model script has following fields:
PositionHandleModel.prefab and add a reference to it using Model field of the Position Handle. To change the proportions of the position handle, modify Assets/Battlehub/RTEditor/Content/Runtime/RTHandles/Prefabs/ The colors and scale of the transform handles can be adjusted using Runtime Handles Component, and the proportions of individual parts such as lines and arrows can be adjusted using the Position Handle Model script attached to PositionHandleModel.prefab.
To create a position handle, do the following: